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Introduction To 3D Game Programming Using Direct X 9.0

Introduction To 3D Game Programming Using Direct X 9.0

Introduction To 3D Game Programming Using Direct X 9.0 by Virender Singh
English | 2015-10-01 | ASIN: B0162ESRQ6 | 434 Pages | True MOBI (Kindle)/(EPUB/PDF conv) | 25.95 MB

This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques.
Assumingly, since you have this book in your hands, you have a rough idea of what DirectX is about. From a developer's perspective, DirectX is a set of APIs (application programming interfaces) for developing multimedia applications on the Windows platform. In this book we are concerned with a particular DirectX subset, namely Direct3D. As the name implies, Direct3D is the API used for developing 3D applications.

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