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Autodesk 3DS Max 2019.1.1 Update (x64)

Author: Dl43v3r on 12-07-2018, 02:04, Views: 543


Autodesk 3DS Max 2019.1.1 Update (x64)
Autodesk 3DS Max 2019.1.1 Update | 586.1 mb

Autodesk is pleased to announce the availability of 3DS Max 2019.1.1. This release contains all previous Service Pack and Update fixes from previous releases.

MAXX-17941 MAXX:Alembic NURBS Curves turn shorter.
MAXX-42926 MAXX:Alembic Issue when Motion Blur checkbox was unchecked.
MAXX-43128 MAXX:Alembic Unspecified exception when importing Alembic file.
MAXX-42912 MAXX:Alembic Camera view not rendering with Arnold.
MAXX-42211 MAXX:Alembic Recurrent Export/Import of channel names is destructive.
MAXX-43123 MAXX:Animation MAXSscript call to remove bones did not work in some cases.
MAXX-40391 MAXX:Animation Merging Biped with CAT scene produced crash.
MAXX-36824 MAXX:Animation Attaching meshes was slow and froze the software. Now it can be up to 7 times faster than previous versions.
MAXX-42607 MAXX:CamerasPhysical Crash when creating a physical camera.
MAXX-40243 MAXX:CamerasPhysical Crash when pressing a transform key while creating a Physical Camera.
MAXX-39338 MAXX:Cloud Shared Views: When sharing a view with a large number of missing assets, there could be a long delay.
MAXX-42542 MAXX:Cloud Shared Views: Shell materials not exported to Shared Views.
MAXX-42528 MAXX:Cloud Shared Views: Issue when exporting any textures to channels other than 1 in Shared Views.
MAXX-42247 MAXX:Cloud Shared Views: Sharing Views with objects that have missing texture maps results in grey objects (rather than the object's diffuse color).
MAXX-42246 MAXX:Cloud Shared Views: If a material's diffuse slot is unchecked, the texture is still shared.
MAXX-42125 MAXX:Cloud Shared Views: Node names in a Shared View are incorrect when the names in a 3ds Max scene have accents (é, è, â, etc.).
MAXX-42124 MAXX:Cloud Shared Views: Blend between the diffuse color and the diffuse texture is wrong.
MAXX-43137 MAXX:Core Improved scene file I/O robustness for cases in which a very large number of object types (classes) are being saved and loaded.
MAXX-42551 MAXX:Core The objXRefMgr.addNewXRefObject MAXScript API now allows you to specify how to re-parent an xrefed object. For more information, see MAXScript documentation.
MAXX-41627 MAXX:Core Fixed issue in Physique that prevented loading scene files.
MAXX-40812 MAXX:Core Improved support for checking in large 3ds Max scene files into Autodesk Vault.
MAXX-41938 MAXX:Core Fixed crash with XRef Object when entering proxy object name.
MAXX-42430 MAXX:Core Fixed issues getting (checking out) very large scene files from Vault.
MAXX-40489 MAXX:FileIO Fixed issues with auto-login into Autodesk Vault through 3ds Max's Asset Tracker.
MAXX-35755 MAXX:FileIO Compress on Save corrupted large scene files. Compression now supports very large, multi-gigabyte files.
MAXX-38546 MAXX:Fluids Crash related to Stickiness values greater than 1.
MAXX-43434 MAXX:Fluids Max Color of the Color Channel not displayed when Simulating.
MAXX-40328 MAXX:Fluids Truncate not clearing cache.
MAXX-26194 MAXX:Interop Normals inverted when linking a Revit file (affected Link only, not Import).
MAXX-39881 MAXX:Interop MAXX:UVW Crash when importing OBJ and applying a modifier.
MAXX-28916 MAXX:MaterialEditors Icons for the Multi/Sub Material are drawn incorrectly.
MAXX-39800 MAXX:MAXScript maxVersion() MAXScript command was returning nondescript release information. Now, it reports the full product version including major, minor, hotfix and build number. For more information, see MAXScript documentation.
MAXX-42988 MAXX:MAXScript Fixed issue where enumerating the elements of an array using 'for in ' would cause functions extracted from the sequence to lose the structure or plugin instance associated with the function (if any). This would result in the function being unable to properly access local variables in the instance.
MAXX-43538 MAXX:MAXScript Improved error message reported by the addModifierWithLocalData MAXScript function, when source modifier not found on source node.
MAXX-43300 MAXX:MAXScript Fixed access violation when setting the value of a null sub-anim object through MAXScript. A MAXScript runtime error is generated instead.
Example:
t=teapot()
t[#visibility].value = 1 -> was access violation, now reports Runtime error: Cannot set property on null subAnim object: Visibility
t[#visibility].object -> undefined
MAXX-42201 MAXX:MAXScript The xrefs.addNewXrefObject MAXScriptAPI respects quiet mode when it needs to reparent an xrefed object. Reparenting behavior can be fine-tuned through the new reparentAction keyword argument. For more information, see MAXScript documentation.
MAXX-42145 MAXX:MAXScript Improved handling of end-of-stream markers in the readline(), peekchar(), and readChar() functions of memStreamMgr in MAXScript.readline(), peekchar(), and readChar() functions of memStreamMgr in MAXScript.
MAXX-42144 MAXX:MAXScript The xrefs.addNewXRefObject MAXScript API now allows for specifying how to re-parent an xrefed object. For more information, see MAXScript documentation.
MAXX-42153 MAXX:MAXScript Improved error reporting in scripted dialogs by explicitly calling out the causing the error in the MAXScript Listener.
MAXX-37372 MAXX:MAXScript Fixed issue with getHandleByAnim Python API not returning correct values.
MAXX-43595 MAXX:Modeling Performance degradation on playback involving many poly meshes.
MAXX-35980 MAXX:Modeling Data Channel Modifier: Does not always get updated by transform updates.
MAXX-37362 MAXX:Modeling Data Channel Modifier: Vertex Output is not working for Vertex Alpha and Vertex Illum.
MAXX-39412 MAXX:Modeling Chamfer Modifier: Does not retain off state.
MAXX-43024 MAXX:Modeling Shapes: Crash opening some Max 2017 files with shape objects.
MAXX-42390 MAXX:Modeling Blended Box Map: Infinite recursion crash.
MAXX-43263 MAXX:Modeling EditablePoly: Subdivision rollout state not being preserved.: Subdivision rollout state not being preserved.
MAXX-42239 MAXX:Modeling SplineTools: Objects are not visible when scene xrefed.: Objects are not visible when scene xrefed.
MAXX-42241 MAXX:Modeling EditPoly Modifier: Switching between caddies stacks changes.
MAXX-41266 MAXX:Modeling EditablePoly: Extruding with more than 4 vertices might be unpredictable.
MAXX-41287 MAXX:Modeling DataChannel Modifier: Missing Bitmap sequence update. Modifier: Missing Bitmap sequence update.
MAXX-41228 MAXX:Modeling Terrain: Some shapes can cause 3ds Max to hang.
MAXX-42053 MAXX:Modeling EditPoly Modifier: Edge selection can change mesh topology causing Undo crashes.
MAXX-42018 MAXX:Modeling DataChannel Modifier: Crash when updating rest pose.
MAXX-41996 MAXX:Modeling Freehand Spline: Crash on spinner update.
MAXX-40586 MAXX:Modeling SplineTools: SymetryMod crash when scene has xrefs.
MAXX-40558 MAXX:Modeling AEC Wall: Crash after editing a segment.
MAXX-41749 MAXX:Modeling EditablePoly: Extrude/Bevel dialogue missing bias.
MAXX-41675 MAXX:Modeling EditPoly Modifier: Crash when adding on top OSD.
MAXX-41866 MAXX:Modeling AEC Wall: Viewport not updating when deleting segments.
MAXX-41877 MAXX:Modeling Boolean: Mangled UVs with multi element models.
MAXX-42389 MAXX:Modeling EditPoly Modifier: Cancelling a caddie/dialog operation pushes it to the Undo stack.
MAXX-42012 MAXX:ParticleFlow Issue when loading particles saved in previous versions.
MAXX-23347 MAXX:PointCloud Point Cloud snaps do not work consistently.
MAXX-37963 MAXX:Python Python had slow performance casting the MAXScript object set (pymxs.runtime.objects ) into a Python list. Performance has been greatly improved.
MAXX-30224 MAXX:Python Python dictionaries with integer keys can now be properly accessed in MAXScript.
MAXX-39525 MAXX:RealTimeWorkflows FBX import crash FbxMaxMeshWrapper::SetMapVerts.
MAXX-42348 MAXX:RealTimeWorkflows Memory leaks and mismatching memory allocations and deallocations fixed.
MAXX-39196 MAXX:Rendering Rendered Frame options disappear after closing the render window and re-opening again with UI Toggles off.
MAXX-40292 MAXX:Rendering Bitmap image sequence range not updating.
MAXX-42731 MAXX:Rendering Stability fixes to the OSL Map.
MAXX-43030 MAXX:Rendering Added support for decals to OSL Bitmap.
MAXX-42444 MAXX:Rendering OSL Time and Frame Number stop working if you click Reset Parameters.
MAXX-41330 MAXX:Rendering Crash when loading an invalid OSL Shader.
MAXX-33176 MAXX:Rendering ShapeMap or TextMap: Modifying in Active Shade causes crash.
MAXX-41988 MAXX:RenderingMaterials No transparency for 32-bit icons.
MAXX-42396 MAXX:RenderingQuickSilver Animated Interactive shaders are not being rendered by Quicksilver.
MAXX-41221 MAXX:RenderingSpectrum Cannot cloud render due to missing proxy support.
MAXX-42407 MAXX:SceneConverter Opening old MEdit after scene conversion can lead to crash.
MAXX-43231 MAXX:SDK Fixed broken Max SDK project called cuitest.
MAXX-37562 MAXX:UI Columns in file summary info are offset.
MAXX-36963 MAXX:UI Scene Converter menu is missing in modular mini workspace.
MAXX-39453 MAXX:UI Random crash caused by UI elements.
MAXX-39848 MAXX:UI Icons not appearing in Global Search for some commands.
MAXX-39937 MAXX:UI Additional Startup Templates and Configure System Paths are not localized.
MAXX-39724 MAXX:UI System exception when querying dock state.
MAXX-42936 MAXX:UI StateSets related startup crash when resource icons are not available.
MAXX-43093 MAXX:UI QT Rollup Container: Custom right-click action is executed twice.
MAXX-42598 MAXX:UI Changing background color may cause crash.
MAXX-43489 MAXX:UI Help links not directed to localized pages.
MAXX-42506 MAXX:UI Tooltips don't work on floating menus.
MAXX-41507 MAXX:UI Alt Menu: Scene > Tools (Scene Set) > Manage Templates menu item is missing.
MAXX-38689 MAXX:Viewports UV Map is added as a dependency even if you do not use the modifier.
MAXX-41853 MAXX:Viewports NitrousGraphicsManager.LoadViewGraph has no effect.
Known issues and workarounds
MAXX-43638 MAXX:Alembic Unknown QWidgeterror in Alembic Importer.
MAXX-43649 MAXX:Alembic Loc_All: Inspect dialog does not support Unicode characters.
MAXX-43687 MAXX:Fluids Mesh type helper of the Emitter boundary control and Collider boundary doesn't work.
MAXX-43729 MAXX:Fluids Wrong behavior when using the emitter checkbox on a second Liquid.
MAXX-43704 MAXX:Fluids Fluids/Boundary may lock a viewport and the simulation cannot be stopped.
MAXX-42184 MAXX:Modeling Renderable Splines' capping method changed in 3ds Max 2019. When working in files saved in previous versions, the geometry may be incorrect when stacking changes on top.
1. Disable modifications after the renderable spline..
2. Add an Edit-Poly modifier to the stack after the renderable spline.
3. Triangulate the faces of the spline cap.
4. Re-enable modifications on the stack.
MAXX-41308 MAXX:UI When Windows Scaling is more than 100%, the UI does not scale correctly in Trackview's Float Expression Controller "Pick" window.
1. In Windows, set Custom Scaling or Custom Scaling Level (depending on your version) to 100%.
2. Restart your computer.
3. Start 3ds Max.
MAXX: 41632 MAXX:UI Loading ame.dark UI scheme makes the UI hard to read. Do not load ame.dark.ui from the default dark scheme. To revert, load ame_light.ui then load ame_dark.ui once.
MAXX:34633 MAXX:41307 MAXX:41617 MAXX:UI Various scaling issues related to Windows 10 such as scaling, jumping spinners, offset menu entries, and other UI anomalies. When possible, maintain 100% or equivalent scaling on all monitors.
MAXX:38309 MAXX:UI Crash on startup when tablet drivers are installed. Install .NET Framework version 4.7.1 or higher.
MAXX:43355 MAXX:UI Delete key cannot be mapped in CUI. Avoid removing Delete key mapping in CUI dialog, otherwise resetting user preferences will restore default key mapping.
MAXX:40876 MAXX:UI Maximize Viewport breaks extended viewports. In the Workspaces toolbar, select Reset to Default State.
About Autodesk 3ds Max 2019. Autodesk has unveiled 3ds Max 2019, the next update to its 3D modelling and animation software, adding a new procedural Advanced Wood map and a Shape Booleans system for combining spline shapes. The update also adds support for Open Shading Language, a Shared Views system for receiving feedback on 3D models online, and new VR editing functionality in the bundled 3ds Max Interactive game engine.

- Author OSL shaders for rendering in Arnold, RenderMan, V-Ray and other compatible engines
Arguably, the biggest structural change in 3ds Max 2019 is support for Open Shading Language. The open format for shader authoring was developed for Sony Pictures Imageworks' in-house version of Arnold - the version bundled with Max also now supports OSL - and is supported in other key renderers. As well as viewing shaders authored in other software, Max users can author their own OSL shaders via MAXScript, 3ds Max's native scripting language. Support for the language has been implemented via the OSL Map, an execution environment for OSL shaders inside Max. It is exposed to the API as a regular C++ 3ds Max shader, so its output can be processed by renderers like Corona which don't support OSL directly, but which do support the 3ds Max API. To maximise compatibility with other renderers, OSL Map can be used to create procedural texture maps, but not entire materials: Autodesk recommends plugging the outputs into Max's Physical Material.
- New Advanced Wood map with detailed, biologically plausible controls
3ds Max 2019 also adds Advanced Wood, a new procedural map for generating realistic wood textures. It comes with a detailed set of controls for generating biologically plausible results, including separate parameter groups for early and late wood in growth rings, plus rays and pores.
- New Shape Booleans system and updates to the Renderable Spline Modifier
Modellers get a new Shape Booleans system for combining splines to create new shapes using standard Boolean operations. The toolset, which makes it possible to create complex spline forms more quickly builds on the update to Max's spline modelling tools in last year's 3ds Max 2018.2. 3ds Max's Renderable Spline Modifier also gets new twist correction and capping options.
- Share views of design assets with clients or collaborators online
3ds Max 2019 also implements a new Shared Views system, enabling users to share an interactive online view of a 3D asset with clients or collaborators for feedback, in the same way as in tools like AutoCAD. Views display in Autodesk Viewer, which means that collaborators need an Autodesk account to comment on them. The system is primarily geared towards CAD file formats, although it does support OBJ and FBX.
- New VR editing capabilities in 3ds Max Interactive
Outside the core software, 3ds Max Interactive, the bundled version of Autodesk's now-defunct Stingray game engine intended for real-time visualisation work, gets new VR editing capabilities. Users can view a project open inside 3ds Max Interactive via an HTC Vive or Oculus Rift headset connected to Steam on the same PC, and navigate the scene or select, move and delete objects using the controllers. There is also a new Smart Placement tool for snapping, aligning and parenting objects, which works in both VR and standard views. Photometric lights from 3ds Max can now be imported into 3ds Max Interactive as its physical lights; and there is now the option to sync transform controls between the two applications.
- More new features to come over the course of the 3ds Max 2019 release cycle?
Other changes include minor updates to 3ds Max's handling of the Alembic file format, and to extrusion and bevelling workflow, plus the implementation of digital signatures in MAXScript and executable files.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Autodesk 3DS Max
Version: 2019.1.1 Update Only
Supported Architectures: x64
Website Home Page :
http://www.autodesk.com

Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: Autodesk 3DS Max 2019
Size: 586.1 mb


  • Tags: Autodesk, 3DS, Max
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